Game Development
Building worlds
from scratch
Unity is my primary engine. I work across gameplay systems, procedural generation, real-world data pipelines, and engine-level architecture. Also experienced with Godot and Unreal.
Featured Project
Unity · Real-World Terrain · Open World
Lake George Game
An open-world game set in the Lake George, NY region. Built with real USGS 3DEP terrain data processed through a QGIS/GDAL pipeline into Unity heightmaps. Features a km-scale lake using Crest Ocean System, accurate fish species for the watershed, and a hexagonal prism voxel engine architecture for the world structure.
Shipped Games
Game jam releases — playable on itch.io ↗
Godot · Spring Plants Jam 2026 · Strategy · Simulation
Pursuit of the Megafruit
Cultivate crops and combine them through grafting to create the ultimate plant — the Megafruit. Buy seeds, defend against blizzards, tsunamis, and hurricanes, and discover the correct grafting combinations to reach the final goal.
Unity · SparkJam 2 · Platformer
POSTapocalyptic
A character-switching platformer set in a post-apocalyptic world. Play as Bat, Cat, or Rat — each with distinct mechanics — using WASD movement, mouse camera, and number keys to swap between them on the fly.
Godot · Indie Galactic Space Jam 2026 · Simulation
Voices Between Planets
Deliver voice recordings between four characters by navigating orbital mechanics in a spaceship. Avoid asteroids, don't crash into planets by going too fast, and refuel at space stations to pick up new recordings.
Godot · SpookJam 2025 · Puzzle
Ghostown
Right the wrongs of your ancestors. Find and grab 3 haunted gems to free the villagers. Exploration and puzzle-solving across a spooky town — co-developed with SharifWare.
Godot · Survival · Browser
Trial of Grass
Run, boingus. A survival game — don't get mooooved. WASD to move, outlast the trial.