Building worlds
from scratch

Unity is my primary engine. I work across gameplay systems, procedural generation, real-world data pipelines, and engine-level architecture. Also experienced with Godot and Unreal.

C# HLSL / ShaderGraph Unity Godot Unreal QGIS GDAL Crest Ocean RenderTexture Hex Voxel

Unity · Real-World Terrain · Open World

Lake George Game

An open-world game set in the Lake George, NY region. Built with real USGS 3DEP terrain data processed through a QGIS/GDAL pipeline into Unity heightmaps. Features a km-scale lake using Crest Ocean System, accurate fish species for the watershed, and a hexagonal prism voxel engine architecture for the world structure.

Unity USGS 3DEP QGIS GDAL Crest Ocean Hex Voxel Engine
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Game jam releases — playable on itch.io ↗