RyanFerguson
Software Engineer & Game Developer. CS graduate of Embry-Riddle Aeronautical University — I build games, software systems, and the art that lives inside them.
About
Who I am
I'm a Software Engineer and Game Developer, holding a Bachelor's degree in Computer Science from Embry-Riddle Aeronautical University. My work spans software engineering, game development, and digital systems — I care about building things that are both technically sound and genuinely interesting to interact with.
I previously served as president of both the ERAU Esports Club and Game Development Club, and have worked with Digital Twin systems at Universal Studios and at my university.
I have hands-on experience with Digital Twin systems — building real-time simulations at Universal Studios and in ERAU research — and full-stack development spanning backend APIs to desktop applications. Floralegium is a personal passion project of mine: a full indie game store platform I've built from the ground up, among other systems that bridge software engineering and game development.
Disciplines
01 — Game Development
Unity · Godot · Unreal
Real-world terrain pipelines, custom voxel engines, water shaders, and interactive systems.
02 — Software Engineering
C# · Python · SQL · JavaScript
Backend systems, token servers, LRS integrations, and computer vision analysis pipelines.
03 — Game Artwork
Concept · Environment · UI
Art created for and inspired by game projects — environments, characters, and interface design.