Lunar Lander
Digital Twin

A Unity 6 digital twin built at ERAU using NASA's Lunar Digital Elevation Model maps to reconstruct a geometrically accurate lunar surface. Realistic camera physics simulate orbital and landing imaging conditions — testing how different camera parameters affect picture quality during capture.

Unity 6 Digital Twin NASA LDEM Camera Physics Orbital Imaging Terrain Reconstruction Visual Fidelity ERAU

Unity 6 · NASA LDEM · Visual Fidelity

Orbital Imaging Fidelity Test

Rather than deploying hardware to test imaging quality in actual lunar conditions, this project built a controlled simulation environment in Unity 6. NASA's Lunar Digital Elevation Model data was used to reconstruct the lunar surface at geometric accuracy. A realistic camera physics model then allowed systematic testing of how aperture, exposure, focal length, and sensor parameters affect picture quality — turning Unity into a cost-free orbital imaging testbed.

Unity 6 NASA LDEM Camera Physics Orbital Imaging Parameter Testing

Terrain

NASA LDEM

Lunar Digital Elevation Model data from NASA processed into Unity 6 heightmaps — the same real-world terrain pipeline used across other projects in this portfolio. The surface geometry matches actual lunar topography, giving the camera simulation a physically grounded environment to work against.

NASA LDEM Heightmap Unity 6

Camera Model

Realistic Physics

Camera parameters — aperture, exposure, focal length, and sensor size — were modeled to reflect real imaging hardware. This lets the simulation reproduce how a physical camera would behave at orbital and landing altitudes, without needing the hardware to be present.

Camera Physics Aperture Focal Length Sensor Size

Purpose

Parameter Testing

By sweeping camera parameters inside the simulation, imaging performance can be characterized across a wide range of conditions — altitude, lighting, angle — that would otherwise require physical orbital test missions to evaluate.

Parameter Sweep Visual Fidelity Simulation